UATHelper: Packaging (HTML5): HTML5ToolChain: TargetWebGL2 = True UATHelper: Packaging (HTML5): HTML5ToolChain: EnableSIMD = False UATHelper: Packaging (HTML5): HTML5ToolChain: EnableMultithreading False UATHelper: Packaging (HTML5): HTML5ToolChain: EnableTracing = False UATHelper: Packaging (HTML5): Took 0.7906836s to run UnrealBuildTool.exe, ExitCode=0 UATHelper: Packaging (HTML5): Running: E:\UNREAL ENGINE\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe WarTanks HTML5 Development -Project="C:\Users\maxst\Desktop\TankShooter\TankShooter - L164\WarTanks\WarTanks.uproject" "C:\Users\maxst\Desktop\TankShooter\TankShooter - L164\WarTanks\WarTanks.uproject" -NoUBTMakefiles -remoteini="C:\Users\maxst\Deskto p\TankShooter\TankShooter - L164\WarTanks" -skipdeploy -noxge -NoHotReload -ignorejunk UATHelper: Packaging (HTML5): Using 'git status' to determine working set for adaptive non-unity build. UATHelper: Packaging (HTML5): Parsing command line: -ScriptsForProject="C:/Users/maxst/Desktop/TankShooter/TankShooter - L164/WarTanks/WarTanks.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/maxst/Desktop/TankShooter/TankShooter - L164/WarTanks/WarTanks.uproject" -cook -stage -archive -archivedirectory="C:/Users/maxst/ Desktop/TankShooter/TankShooter - L164/WarTanks/_Build/HTML" -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -prereqs -nodebuginfo -targetplatform=HTML5 -build -utf8output UATHelper: Packaging (HTML5): Setting up ProjectParams for C:\Users\maxst\Desktop\TankShooter\TankShooter - L164\WarTanks\WarTanks.uproject UATHelper: Packaging (HTML5): BUILD COMMAND STARTED UATHelper: Packaging (HTML5): Running: E:\UNREAL ENGINE\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe WarTanks HTML5 Development -Project="C:\Users\maxst\Desktop\TankShooter\TankShooter - L164\WarTanks\WarTanks.uproject" "C:\Users\maxst\Desktop\TankShooter\TankShooter - L164\WarTanks\WarTanks.uproject" -NoUBTMakefiles -remoteini="C:\Users\maxst\Deskto p\TankShooter\TankShooter - L164\WarTanks" -skipdeploy -noxge -generatemanifest -NoHotReload UATHelper: Packaging (HTML5): Using 'git status' to determine working set for adaptive non-unity build. LogUObjectGlobals: Destroyed PersistentFrame Addr=0x000002a14c74d648, Size=40 UATHelper: Packaging (HTML5): Running AutomationTool. Would really appreciate if someone could help me. I have a Tank shooter game that I am creating and I am trying to build the game so I can put it on my website (so am packaging in HTML) My build config is for Development (since its not completed yet but works fine).
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