![]() ![]() Remember: A lot of effort goes into researching and maintaining these technologies, so it is normal that licensing them cost serious money. If you do not make as much as 500 USD per month from the channel where you showcase your FaceRig generated content we do not consider that significant commercial use, so you are free to use the base 15 USD version for as long as you want, for as many videos as you want :). ![]() So that's the main reason any FaceRig Classic and FaceRig Pro have commercial use limitations, that's why we have a fairly complex EULA and that's and why Facerig Pro costs more (because it starts to have some commercial use). We do still to need be sustainable as a business long term, in order to keep improving FaceRig, adding features and content so that's why the program can't be free (if it would be free, we'd have to close up community avatar creation and rely on revenue from selling avatars, or to bombard you with ads at every step) and we also need to convince our tech partners that using their tech in a low cost product is a good idea, (as in :provides new revenue, and it does not cut in their current professional market) so we had to include limitations for commercial use. It also offers you much more than a face tracking algorithm (cool avatars, rendering& animation tech, lighting, voice effects, broadcasting via virtual webcam) so you don't have to worry about piecing the system together using several different products. So we wanted to license the very best webcam face tracker there is ( and in our opinion the ULSee Face Tracker is right now among the best, if not the best image based face tracker out there).įaceRig however is a one time purchase (not a subscription) with a low cost ( nowhere near a thousand of dollars). Yes there are free face tracking libraries solutions available out there, but the quality of those is nowhere near what we want to achieve with FaceRig. The face tracking libraries of the quality similar to the one being used in FaceRig, are typically commercially licensed as a subscription, starting with prices around thousands of dollars per seat per year. Short answer : Technology licensing - the face tracking library used in FaceRig is externally licensed from face tracking specialists. Read below for the details :)Ĭommercial Limitations & revenue threshold: Why do they need to exist? We trust you will recoup that investment just as fast is not faster than fancy microphone or similar investment in your studio gear. If you have a YouTube/Twitch/etc channel that you use commercially ( as in makes more than 500 USD per month, and is not just commercial "on paper") and you thus end up needing to upgrade to FaceRig Pro (to legally use it commercially for more than one video), we trust that FaceRig Pro will pay for itself (and then some) within the very first month, and after that any use is pure profit. The TL: DR super-simplified version of this post : If you haven't read that yet please read it now :D. Yeltnerb1: Explains how repetitive and lackluster the campaign is.Hello awesome creative people who want to make money with FaceRig on YouTube/Twitch :)įollowing a discussion on twitter, we've realized there may be some confusion regarding the logic behind pricing on FaceRig Pro, what FaceRig is and is not, and its allowed commercial use :) so here's are more clarifications in addition to what we've listed on the Pro DLC on the store page. Windows news recap: TikTok tests streaming app on Windows PCs, Windows Terminal to be default command line tool on Windows 11, and more Painfully_Candid: Oh, dear God, can we PLEASE drive Tiktok into oblivion instead of encouraging this garbage? At BEST, it's a flipping cesspool of humanity, at WORST it's yet another tool for the CCP. Painfully_Candid: The TOP way is to go back to Windows 10.Ĭommented on: How To Get The Most Productivity Out of Windows 11 Īnother Surface tablet takes an NFL beating.But graphics matter and something looking like it's from the 80s puts me off completely.Ĭommented on: Xbox's Phil Spencer Sees Minecraft in the Metaverse If it wasn't so God awfully ugly, I would even give Minecraft a shot. If Minecraft didn't look like 8 bit dogshit.
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